A Village Near a Dungeon with a Necromancy Problem
A downloadable project
This is a pdf of a Word document, a rough draft, the 0.1 version of what will be a finished, laid out, edited, playtested and polished adventure for Trophy Gold. When it is done the adventure will be priced somewhere around $5. Paying now means you will get access to each draft and the finished pdf.
If you aren't interested in paying a buck for coming along for the ride, the adventure is in a blog post here.
This adventure was inspired by a tweet:
"I think you achieved what you set out to do because it was a good mix of the grimness and risk of Trophy Gold and the sort of light hearted swashbuckling adventure that the original tweeter was bemoaning was lost under a torrent of really Gonzo high-concept material.
The ingredients you put into the sets allowed the treasure-hunters to think of lots of clever ways to avoid combat."
- James L. Smith, playtester
"I ran "Village near a dungeon with a necromancy problem" last night for Trophy Gold. Players all enjoyed it immensely (despite no one surviving the tomb). 2 of the players started playing with AD&D so really enjoyed the references and started riffing off them. Many thanks."
- Richard Fryer, playtester
NOTE: This project's profits are not going to charity. Charity products will be clearly labelled in the description.
Status | In development |
Category | Other |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | judd.karlman@gmail.com |
Tags | fantasy-adventure, incursion, module, necromancy, role-playing-game, trophy, trophy-gold, Tabletop role-playing game |
Purchase
In order to download this project you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:
Exclusive content
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Community Copies
For those who have playtested the adventure or are experiencing poverty and/or marginalization, please grab a copy of the PDF for free.
Development log
- Playtesting and Layout UnderwayMay 15, 2020
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